Unity Asset Store Publisher

Sturdy systems
for Unity.

We build the unglamorous plumbing — save systems, inventory, persistence — so you spend your hours on the game, not the joints holding it together.

MORTISE & TENON
How we build
NO LOCK-IN

Stands on its own

Every system works standalone — no dependency on a bigger framework you didn't ask for. Bring your own controller.

CLEAR DOCS

Respects your time

Setup in minutes, not afternoons. Written docs plus short setup videos for every asset we ship.

REAL SUPPORT

Someone answers

Questions get real replies within 24 hours — on Discord or email, from the person who wrote the code.

Assets
WorldSave
A scene and world-state save system. Persists opened doors, picked-up items, spawned objects, and NPC positions across scenes — not just raw variables. Save slots, autosave checkpoints, versioned files.
Coming soon
Grid Inventory
A spatial, grid-based inventory with multi-slot item sizes, a shared item database, tabs, and crafting hooks. Zero framework dependencies — built on UI Toolkit.
In development

Stuck on a setup step?
Reach an actual person.

Bug reports, integration questions, feature requests — all of it goes to the same inbox, and someone reads it.